Peace, Death! 2
In a place beyond time and space, the Reapers formed an independent Union so they wouldn’t have to answer to the Horsemen of the Apocalypse anymore.
With no acceptable candidate for the position of Union leader, the atmosphere at the Union has descended into blissful anarchy, which is not great for productivity.
Fortunately, a new Reaper gets hired as a Sorter one day – you.
Rules. Send clients to Heaven, Hell, or Purgatory based on the various signs they have. There are tricky clients who interact with each other, interfere with the Reaper’s work, or ignore the basic rules, which means you’ll have to be extra careful when you’re deciding where to send almost everyone.
Clients. Many clients are unique individuals. Some of them are even a little famous – but any resemblance to actual people is totally, entirely coincidental. They’re not just unique faces, though – they also have unique abilities. For example, Jailers won’t let you send prisoners anywhere, Bureaucrats will surprise you with inspections, and the Musketeers are one for all and all for one!
The Reapers Union. This is where the Reaper goes after every work day just to go to work again! But first you can accept contracts, view jobs from the Horsemen of the Apocalypse, get the latest news from this world, and do super important favors for other Union members. After all, every candidate needs faithful friends when there’s an upcoming election.
Horsemen of the Apocalypse. Now that the Union is up and running, the Horsemen finally have time to devote to their beloved side projects. Death’s Agency, War’s Arena, Pestilence’s Laboratory, and Famine’s Diner are all open for business!
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