Blackmail a spy. Fall in love. Murder a rival. Cheat at cards. Drug a witness. Lie, befriend, betray, console, sneak, seduce, steal, borrow, pray, eavesdrop, kill…
There are clues, evidence, suspects, accusations, secrets and lies.
You’ll need all your cunning, coercion and charisma to ensure that someone else takes the fall.
DYNAMIC NARRATIVE CLOCKWORK
* Next-gen visual novel: go where you want, when you want, and say what you want
* Simulated story-world: other characters move and act independently, remember everything they see and hear – and everything you do
* Every minute counts: you have eight hours to escape justice. Time is always ticking!
* Who can you trust? Some characters are friendly, and some are out to get you. Who will you befriend? Who will you betray?